Last.fm prototype

My mobile app prototype got featured recently on behance.net, designcollector.net and a couple of smaller blogs. I feel a lot more motivated to work on the current projects. Well... Those ongoing projects are so interesting that I would work my ass off with a smile anyway :)

I always missed the wheel navigation on my iPhone. Prototyping module seemed perfect to try it out. We needed to pick an app we are not happy with and redo it. So I didI have not put so much craft into my sketches though... It was a nice and super quick way of organizing my work. Here it is:

jakub_burkot_04

And the work:


last.fm mobile app prototype from Jakub Burkot on Vimeo.

What behance.net said made me very proud:

tweet

beahnce

And designcollector.net:

I think we have readers from LastFM, so I'd like to get their attention on Jakub Burkot's student project in Hyper Island. For only 4 days he rethinked mobile application for iOS and created his vision on new interface and mobile user experience.

I got quite a lot of feedback from my friends at Hyper Island, Mobile Applications 2011 in Karlskrona while producing this piece. Thank you guys! It feels great here.

Go back to work.

mills™, Colour Monkey and the first app concept. Week #9

In the last week I was fully involved into our new (and first) app concept. I feel that day by day I am learning a lot about programs, techniques and what this industry is about. It is about hard work.

I have touched OmniGraffle and Cinema4D. I started to appreciate Illustrator and I think that this will be my main tool for future wireframing. This is how it looks right now


After the feedback from Jason and Paulo my group needs to work on different scenarios and storyboards for visualizing the concept. I think there is a potential to create something fun. Right now I am doing some research into the style of our app. Appstore is not very helpful in finding inspiration... Dribbble certainly is, but I need something more than that.

And this week we had very inspiring lectures from the industry. My favourite was with mills™and the way he talked about ustwo™- the studio of dreams. It was a shame Matt did not bring any pictures from the studio. Anyway, I am well impressed by the people I met so far from that agency. Right now it is the top desired agency for the internship.



„Do less, but do it well.” was the main thing mills™ said that stayed in my mind. I think that sometimes my attention is all over the place.

And the second thing was about a courage to make an app. I feel that there is not too much time and during our time at Hyper Island we should take as much as we can and make something significant out there. I am currently working on a side project and I cannot say too much about it here. Hopefully in two months I will something to show off.



Lecture with Color Monkey was very inspiring as well. I felt that I just wanted to get out and start working on our app design for this module.



And a Cinema4D workshop we had today. Many thanks to Josue Motta and Ola Syse for sharing their experiences with the program. I have never launched any 3D program before the lecture and now I know how to do basic things inside. I may need that very soon.

Welcome to square



I have see this video sometime ago, so this is not a news post. What I would like to emphasise is the way this introduction was done. Unique style, music, words used, there is purpose in all those little things. To me, it is just perfect.

Interview with ustwo™

In our first module at Hyper Island we interviewed a number of top players from the digital industry. In this Q&A we spoke to ustwo™, the London and Malmö based digital design studio. ustwo™ was represented by Marcus Woxneryd, creative director and Matt Politt, business development manager.

My fellow Mobile Applications colleagues Kasper Lahti and Sarper Erel also asked questions during the interview.


Jakub Burkot When we looked at the ustwo™ portfolio we saw that almost all of your work is designed for the mobile platform. Firstly, we would like to ask what did ustwo™ do before focussing specifically on mobile?

Marcus Woxneryd A lot of the work we do is very confidential and it’s mainly because of this why we can’t showcase the majority of the other work we do. Our early client projects involved working with Sony. During this time we worked on the Bravia and Vega brands working on digital TV UX. That was the very early stuff and as we grew we began to get more involved with Sony Ericsson based projects. We’ve done some great stuff with Sony Ericsson but unfortunately can’t go into specifics.  However when Apple launched the App Store we decided to use our knowledge to create our own apps to publicly showcase our skills as designers and developers. Producing these apps finally gave us our voice and allowed us to actively promote what we do.

Matt Pollitt ustwo™ was started by Matt Miller and John Sinclair in 2004 with a £5000 loan. As there were just two of them – ustwo™ became the obvious name of choice for the company. After 3 years of growth working with some of the biggest brands in the world, the Apple App Store acted as a verbal spring board to really shout about what we do and what we’re about as ustwo™.

Marcus The explosion in mobile technology and consequently massive increase in handset ownership over the last decade has meant that for us – mobile work is the biggest area we currently work in. But we do work across all digital consumer devices including SatNavs, TV, medical devices and bigger desktop applications.

Jakub It’s interesting to find out that your service offering also includes other consumer devices and isn’t limited to mobile strictly. What keeps you so focused on mobile design?

Marcus Mobiles are very personal devices, kept closely and used throughout the day by most people. Therefore it’s great to design apps and other content for a device that means so much to people. Apple did an amazing job by bringing more tools, great UX and expandable apps to the mobile phone.
On top of that we’ve seen the beginnings of augmented reality, geo-location and what really interests me is how these tools could be used within gaming. There’s a lot of cool stuff happening with developers really pushing the limits and I think mobile is the most exciting field to be working in.

Matt It’s amazing to be involved in this industry and it’s booming as people shift from accessing web content to browsing content through apps in a much more user friendly way. 

Sarper Erel So do you reckon that personal use and content consumption will be the main reason behind people increasingly using their mobile devices for this purpose? Will it be possible to develop a more creative way to use iPad or other smart phones?

Matt The iPad is all about entertainment whether watching movies or looking at content whilst relaxing. It goes without saying that you’ll be limited in terms of creativity but that really depends on your definition of creativity. For example you won’t be able to do the things you do on your laptop whilst using adobe Creative Suite. But if you were using an app like our Granimator™ you would be able to create amazing compositions using the touch screen to modify your creation as you go along.

Marcus I had a go on the Samsung Galaxy Tab last week and I wasn’t overly impressed, as the UX doesn’t offer anything new. I’ve heard people describing it as a tablet phone hybrid but it’s not the sort of thing I would feel happy answering on the bus. However the good thing about these types of devices is that they give portable access to the internet on a whole new level.

Matt It’s all about nomadic internet access…

Sarp Your work is very simple and made of very strong visuals. Do you think that there is a place for complex apps?

Marcus Of course there’s place for complex apps – there’s a place for all different types of apps from the sublime to the ridiculous. Some of our apps have taken a year to develop and others have only taken 48 hours so that goes to show the range of complexity available.


Matt App users themselves obviously are interested in complexity – they want an easy to use app that makes complicated things simple.  Therefore the user interface is vitally important. My advice is to keep the interface and interaction as simple as possible and do not put too many features into one app. The backend of the app can be as complex as you like.

Kasper What do you think about Apple’s interface guidelines? How important are they for you?

Marcus It’s always important to follow the guidelines as much as possible. The devices themselves are beautiful so it’s good to keep standards in design and development high. These users have high expectations and if you want to stand out from the crowd as a developer you should concentrate 100% on your user interface.

Matt You could say Apple’s guidelines have made the App Store as successful as it is. Without them there would no consistency or standard. For example the more fragmented platforms like Nokia and Android lack this high level of consistency and it could be argued that it’s because of that they aren’t as successful as Apple App Store.

Jakub What do you think about app pricing?

Marcus I hope it is going to rise (laugh). 

Matt I think app prices are more or less the same as this time last year. If anything it was easier to sell an app then but you now have to consider that the App Store is a bigger market i.e. more users willing to buys or download apps. Users expect a lot and it’s likely this will continue. The main difficulty that faces developers is not the price but getting the exposure needed to drive downloads.

Sarp As a user I do not want to spend money if there is no guarantee that the app is any good. Do you think that demoing games is a big trend now?

Matt Yeah, I think it is, Angry Birds for example - the number one selling app pretty much everywhere in the word, launched a free/ lite version of the game to give users a taste of what all the noise was about. Supported by ads, the user has a simple choice if they liked playing the lite version, to download the paid for version without ads and more levels to explore. It makes perfect sense for developers to launch both a free and paid for version of their apps.

Jakub One of our last questions is about your collaboration with Hyper Island. We know that you are going to be module an industry leader for concept development module. What would you like to gain from the contact with Hyper Island and what are your feelings about the school so far?

Marcus Hyper Island has a very good reputation and is a school we’ve always respected. Since we heard about the Mobile Applications course we wanted to get in touch, learn and work with you guys as well.

Kasper In terms of hiring Hyper Island students in the future, what kind of attitude and skills do you expect?

Marcus We want them to be passionate – passion is key.

Matt I agree – everyone here has a drive for learning new things and this is what we expect. Working at ustwo™ is more than a job, it’s a lifestyle.

Marcus You need to be hungry for new experiences. At our company it’s up to you how far you want to get. We don’t do hierarchy but you need to be good. Attitude and eagerness to learn along with taking full responsibility for yourself are the main attribute we look for in staff…

Jakub Thank you for sharing your valuable time. It was a real pleasure to talk to you. Hope to see you at Hyper in Karlskrona soon!

Marcus No worries, great initiative from you guys. It was fun for us!

Matt Thanks and good luck with your time at Hyper.

End of the first module, only the panel debate left


The first module called Mobile Landscape at Hyper Island is almost finished. We had our presentation today and it went very well.

Why?

1. The flow was there, nobody read from the paper, the big amount of pictures was a keynote itself.
2. Strong research, work shadowing with reports down on paper, so we had a solid start.
3. Prezi tool. Zooming in/out had a WOW effect into it. Keynote transitions were too static.
4. Very little text. Images speak better.
5. Strong visuals and a structure built out of our findings.
6. We included one short (30s) video in our presentation.
7. In the end we created two subgroups, working on design and the script. I feel that subgroups
speed up the work a lot.

What we could have done better?

1. Plan before we started the presentation. It all worked out in the end, but I don't think that the process was conscious enough.
2. I did not feel that the group was on the same page during the whole process. Next time I will try to get people more interested in the topic. I should read/listen to a book on leadership.
3. There is never enough research and it is the top thing in any project I will take part in.

More reflections soon.

0430

I decided to go to sleep early today. I could not stay too long because of the early interview with USTWO, work on our presentation for the first module at Hyper Island and quite long trip to Poland I will experience tomorrow.

Anyway, I could not sleep... And I decided to come back to school. I had this rush of adrenaline inside of me when thinking about the sketch of idea we came up with. Am I getting too excited? New information on it soon.

In need of scepticism.

High dose of inspiration from @Jocke Jardenberg.

Yesterday Joakim Jardenberg gave an amazing lecture at Hyper Island. It reopened my eyes on possibilities of building real connections online. On the top of that I had some more after-thoughts on my blog strategy:

1. Make my identity online more transparent and open for the possibilities of making real connections on the web,
2. Redesign my blog, link my social id to the blog and optimize google search when calling my name,
3. Make blog posts as short as possible, people skimm it anyway,
4. Take more pictures, brand myself.

...

5. And do a lot of constructive work, for fuck's sake!!

After the lecture I got myself a copy of "What Would Google Do?". It may be the most valuable book available for every web-being like me.

Mobile Landscape introduction and lecture with Jonathan Briggs. Week #3

Today we started our first module that is directly linked with my specialisation. We were given a brief and we are now going to conduct research and work shadowing on different fields. Our group got "Education", so we are going to visit schools/kindergartens in order to spot pattern behaviours. We will need to come up with a presentation and a trend observation with answers the following questions:

1. What are the three biggest influences on the field in the next 2‐5 years?
2. How would you like to see the industry use digital platforms in the future? How could digital services improve the industry?
3. How could we as Hyper Island student contribute?
4. Based on what you have found, which effects/demands do you see in this industry now&in the future?

My group consist of: Andréa Eriksson Nikolic, Carl Enström, Kasper Lahti, Sarper Erel, Joakim Keussen and myself. I am looking forward to conduct interviews with people from the mobile industry as its another requirement to the brief.

And of course we had a lecture with Jonathan Briggs in the afternoon and it was a real eye-opener no the opportunities of mobile applications. I will post some more reflections and the lecture itself hopefully tomorrow.



And in 10h time wil have a pleasure to listen to: Magnus Lindkvist and Mikael Ahlström. Excited!!

Idea development reflection. Week #3

In the last 3 days we went through idea development workshops. I was in a group with guys from Motion Graphics and Digital Media that I have not spoken before, so that was another great opportunity to get to know people. We went through the whole process of brainstorming, evaluating ideas, deciding and creating a description with some visuals. I was pretty surprised that in such a short period of time we could create some good looking mock-ups and a description. Of course, there would be a lot to do and plan, if we wanted to implement and make our idea work... And it is always like that.

What I found really interesting was those techniques of evaluating ideas and getting rid of invaluable or unoriginal ones. I think that I was always wanting to take part in such exercise, I am super happy that Hyper provides us with tools and facilitates our learning process. It is just what I wanted and what I am getting. Although, I was not super happy yesterday, especially when we were writing a description which IMHO was very blurry. But time was going and we had to rush it... So we sat together and finished off the piece. Obviously, it was a lot better than not do anything or spend too much time on it. We did not have any conflicts and everyone seemed happy with work.

What did I learn from working in those 3 days with my group?
1. Delegate roles in group and specify them precisely, so everyone knows what is expected,
2. Be respectful and show appreciation as much as you can,
3. Be open about your problem, communicate it and ask for help, if you are stucked,
4. Get to know people before start working, it was absolutely essential and I guess it is why we are satisfied with our piece.

We need to get together and talk about our feelings. I am very curious how my behaviour was interpreted.

And here is our work we made in 8 hours. I was thinking about making a short movie in order to present our concept, but that would require a lot more planning and getting our description simpler. And on Monday next module starts with lots of exciting lectures and a new group task.

Thoughts after the UGL week at Hyper Island. Week #2

That was a really tough week at Hyper Island. We spend 4 whole days on Understanding Group and Leadership course. I must admit that it opened me a little bit and made me more comfortable with being with all those new and very interesting people. We went through many group tasks and the main thing I learned is that in order to accomplish bigger tasks a group has to stay really close together. The thing that stayed in my head after it is the power of self reflection. It seems to be obvious, but it is so easy to forget what is going on inside of you. I often feel that I go with the flow and I find it hard to stay cool. I need to keep my personal diary. It expands awareness of what is going inside. That will be a key thing and I am absolutely sure about that.

I have always been quite cautions about belonging to any groups. I tried to keep myself away from it. What I discovered now is that there is an incredible amount of energy and power that people just pass around. I am sure though, that the biggest source of power lies within. Being an accepted part of a group empowers you and in this society is a must to survive.

Be honest.
Keep it simple.
Respect.
Commit.

I have found areas where I want to work on my personality.

1. Self-reflection
- Keep my blog updated at least once a week
- Keep a personal diary an a daily basis

2. Communication
- Get some audiobooks on communicating emotions
- Master and read body language
- See workshops on this area
- Do workshops on After Effects and Photoshop
- Ask for and give feedback

3. Motivation
- Find a short-term and long-term goal and visualize it

We have a idea generation week coming up next week. That is something I needed a long time ago. So far I am really surprised with Hyper Island I have a feeling that it was a perfect choice for a person like me. In a couple of weeks we are going to make some industry contact and Mobile Landscape exploration. I am well excited.

Another thing is organization of our Facebook Group, Twitter and blog. We need to talk about it and delegate work to other classmates. I feel some pressure right now.

Week before group dynamics and UGL

I got myself installed in Karlskrona. The first days at Hyper Island was filled with meeting new people and introduction to the course. My personal presentation looked like that.

It seems that we are a group of people with very different background and it is really exciting. Moreover, we are the very first course in the field of Mobile Applications and that's even more stimulating.

I had in my head some routines/initiatives that I will try to follow in those next 60 weeks. The first that came to my mind are:

1. Keep this blog running at least once a week, so I will have a clearer view of what's going on with my progression,
2. Try to get my hands on student competitions like D&AD2011 etc.,
3. Expand personal networking,
4. Keep track of my time and post it here once a week,

There must be more things/routines and I will add it later on. I have a couple of more things to do with my room and the flat, but there are some more days before the real learning and frustration begins.

The day before Hyper Island begins

I have chosen Mobile Applications program in Karlskrona. Big unknown. I moved again. I managed to find a reasonable place to live. Tomorrow it starts. Work. Lots of work.

Recruitment day in Karlskrona

Last Sunday I visited Karlskrona for a recruitment day at Hyper Island. I have never been to those premises and I were absolutely stunned with the place and the city. Nevertheless, I stick to Stockholm, the beauty of Karlskrona and uniqueness of Kronohäktet and Båtsman are the only advantages of it. Stockholm is much closer to the industry, Skavsta airport, has IAD students and I have a lovely flat just by Telefonplan. Yeah, it couldn't be better for me. I am looking forward to this Hyper adventure. But, first I have to wait until 5th July for my application results.

What about my interview? I am happy with my presentation in Swedish. Well, there are hundreds of things I would like to add to my interview, but I had that feeling after the first meeting with HI staff. Group assignment was a nice experience despite of not very good final outcome of our task. We had a bunch of great ideas, but they were not executed well.

That was it pretty much. I feel much more motivated after that recruitment day. I feel that I can make much more from my Swedish as well. I will not lose this ability among Swedish speaking students, I know it!

Hålla på tummarna ;)

Creative practice

Life for me goes a little bit slower than a couple of month ago. I managed to pass my Swedish test, actually I got the highest mark available on it! Then, I made my work sample and applied for a place at Hyper Island. Apart from my make-a-living job I have not much to do. To be honest, I do not enjoy it.

I have surfed through various design contest on Twitter and I found some great positions. I feel that this is sort of thing I really need at this moment.

1. Together or apart?
Artists are invited to submit creative interpretations of this year's competition theme: „Together or apart?”. The First Prize Award is 7000 PLN (about € 1750, $ 2200). The 10 most outstanding projects will be presented during the Art Moves Billboard Festival in September/October 2010 in Torun, Poland.

2. Behind the logo
BP's slick green logo doesn't suit a company that wants to invest in tar sands, the dirtiest oil there currently is.

3. Design contest for iamasource.com
We are the brand new crowdsourcing website for graphics, advertising and design. IamaSource is just that, “I am a Source”. Our community is an unlimited source of inspiration and creativity for clients, but at the same time a meeting point for designers who want to compete and grow professionally. Award: 2500 Euro.

This is all I found so far. I am sure that there is more contests, but I simply overlooked them. The logo design for iamasource.com has a fat award. However the website itself does not look professionally at all. The brief is written in a way that makes me doubt it even more. Nevertheless, I need to refresh my portfolio and this would be a great way to create something new.

social networks 2020

As a Hyper Island applicant I was asked to create a work sample for the recruitment process. In my situation I had to manage a lot of thing, so I was not completely focused on the Social Networks 2020 project. I began to fully contribute to the work in April, when all my Swedish exams were finished and my flat was sorted out. Finding a good place to live is quite a mission in Stockholm, in my case it is a story for a long post. There will be time to write about that as well.

During the time of researching the topic I must say that I opened myself on the social media services. I always heard about the possibilities created by this closely connected web, but I never actually realized how many opportunities there was. Well, of course there must be a lot more, but I do not know (or better: feel) it.

Some of the things I learned while working on Social Networks 2020:

1. I discovered that twitter is an amazing place for research on any field.
2. I became updated with what is going on in the industry. I really needed that, because the process of learning Swedish was extremely involving which somehow disconnected me from other creative fields.
3. I refreshed my knowledge of motion graphics. This way of presenting ideas will be crucial in presenting work for D&AD and other contests.

And this is my work:

Social Networks 2020 from Jakub Burkot on Vimeo.



I cannot wait for response on my application ...and the recruitment days... and finally, beginning of the course. It is sooo close!

Just a quick 'welcome back' message

Today, was the day when I reorganised my place here. I need to keep notes from my creative projects here up-to-date. Quite a lot of things has happened in the last month. I will write about it soon. Tomorrow.

Positiva tankar

Mina senaste dagar ser hektisk ut, men jag känner att dem är ganska aktiva i alla fall. Jag började arbeta med min projekt till Hyper Island och det är verkligen intressant. Jag ska fortsätta med forskning i kanske två veckor till. Jag tycker att det är en bra idé att arbeta parallell med ansökningen till HI och svenska språk.

Det är jätteglädjande att känna att jag lär mig nya ord dagligt. Dem nya ord som jag hittar i lexikon varje dag kommar tillbaka till mig i olika situationer. Dessutom är det min lilla bevis att allting vad som man tänka om händer av sig själv... Man kan inte bli rädd att tänka positiv om sin själv.

Det är kanske den viktigaste sak att inte tänka obehagligt om ens själv.

NP B1 HI

Nyligen det är ganska intensiv tid för mig. Jag känner att jag lärde sig mycket på skolan och det är behagligt att se ett framsteg. I nästa två månader kommer jag att träna gramatik och tal. Den viktigaste provet ska jag ta den 19de mars, men idag anmälade jag sig för att skriva nationella provet den 23 februari. Jag känner att jag kommer att klara sig av dem två proven. Det måste jag göra!



I två sista dagar träffade jag Johan och Micke som samarbeta med Hyper Island. Det var ganska roligt att sa "hello" till dem. Tyvärr hann jag inte att snacka längre med dem, men det spela ingen roll. Den endast saken som jag måste hålla i mitt sinnet är att känna svenska språket, därför att jag ska gå till caffe imorgon att prata lite med svenska människor som arbetar där.

Varför väljer jag Hyper Island?

Svaret är egentligen enkelt, eftersom det är den bästa utbildningen en kille i mitt fall kan möjligen få. Jag vill här presentera några exempel på studenternas arbete. Eller... Nej, jag vill göra en separat post på det. Nu vill jag bara visar ganska rolig film på HI utbildning.



Jag minns att jag började fundera på att studera på Hyper Island ungefär 4 år sedan. Det hände tom innan min utbildning vid MMU. Jag minns att jag hoppades att den här gången på MMU kommer att förbereda mig för HI. Jag måste säga att det hade förberett mig för det.

Jag får själv redo för att applicera till Hyper Island detta år. Jag kommer att delta i Yh-KY rekrytering. Det sägs att den har många fler ansöker varje år, men jag är inte rädd. Jag kom hit för att studera och jag ska göra mitt bästa för att få in det programmet. Jag nu inte säkert, om jag ska ta Digital Media eller Interactive Art Director, men jag har lite tid att tänka över det.

Nästa planer och åtgärder? Jag behöver göra ett arbetsprov och skicka min ansökan till HI före den 30 april. Lyckligtvis låt Emre Gurler mig skicka mitt språk certyfikat efter den deadline.

Svenska, svenska, svenska...

Varför har jag flyttat till Sverige?

Varför har jag flyttat till Sverige? Efter 3 år har jag tillbringat i England var jag ganska uttråkad. Jag hade min egen lägenhet, vänner och välbetalt jobb. Vilket kan tyda på att mitt liv var organiserad alldeles vid den tidpunkten. I juli har jag avslutat min FD utbildning i New Media Design, men jag verkligen inte vill fortsätta mina studier mot BA vid Salford University eller MMU. Jag blev ganska besviken med edutation jag fick. Jag lärde mig mycket, men jag kände mig helt ensam under min studietid. Även mina klasskamrater inte delade samma intressen ... Men det är inte en ursäkt, var att uppleva mycket viktig för mig. Ändå var jag jobba 25 timmar i veckan och gör en kväll Engelsk kurs 2 dagar i veckan. Ja, det gjorde jag inte ägna min tid helt och hållet till mitt valda yrke. Det hade dock ett stort inflytande på min karaktär.

Jag har alltid velat prova bo i ett annat land. Jag har bott i Storbritannien i 3 år, men det blev ganska normala efter dessa år. Skandinavien alltid fascinerat mig med sin inställning till naturen och människorna. Det verkar som de höga skatterna gör sitt jobb, men jag har upptäckt många saker jag är inte nöjd med detta land, men jag kommer skriva om det senare ...

Så det huvudsakliga skälet till att flytta till Sverige var: att få värdefull utbildning på Hyper Island, lära sig ett nytt språk, byta miljö och livserfarenhet. Jag kommer att utvidga och skriva om dessa mål inom en snar framtid.